The VOID, which stands for Vision of Infinite Dimensions, may be VR, but it’s mapped over a corresponding physical space in which every virtual object has a real-world equivalent; if you reach out to touch a TV set that appears in VR, for example, in meatspace you’d actually be touching a gray box. Like an ayahuasca shaman preparing us for a psychedelic trip, Christopher stresses that walking around and touching our surroundings is key for immersion: that’s what helps trick our senses into fully trusting the virtual environment.
Jake Barton gets at the heart of my contention with VR: the disregard for users still very much being within physical space. The experience he describes shows how companies are starting to realize that the power of VR/AR/MR actually comes from its relationship with our physical senses and integrating haptic experiences.
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